Professional Summary
Experienced CG Artist with 18+ years in the gaming industry, focused on 3D character and environment art. Proven leadership in managing art production and guiding high-performing teams. Skilled in delivering stylized and realistic visuals across platforms, with expertise in tools like ZBrush, Maya, and Substance Painter.
Core Skills
Character Modeling & Digital Sculpting
Environment & Prop Art
Realistic and Stylized Art Creation
Unity, Unreal, and Proprietary Game Engines
Art Direction & Team Leadership
Pipeline Optimization & Cross-Functional Collaboration
Managing art production and artistic vision for titles including Real Racing 3 and Battlefield Mobile.
• Collaborated with global teams to ensure consistent visual style across features.
• Oversaw the art pipeline, ensuring high quality asset creation, optimization, and integration.
• Worked with designers and producers to develop features using visual storytelling. Participated in milestone planning, feature launches, and visual reviews.
• Mentored artists, participated in recruitment, and fostered the creative growth of the team.
• Headed the art team for major titles including Deer Hunter, Tap Sports Fishing, Racing Rivals, and Terminator Genisys.
• Created all realistic game environments for Tap Sports Fishing, from greybox layout to final high-quality assets.
• Managed character modeling, environment art, and asset integration from conception through implementation.
• Defined visual quality standards and ensured their consistency across all deliverables.
• Optimized workflows and implemented new tools to enhance productivity and asset pipeline efficiency.
• Coordinated with global stakeholders on timelines, priorities, and creative direction.
• Supported live ops and content updates with seasonal and event-based art assets
As a Lead artist my responsibilities include Communicating with the Clients and streamline the art pipeline.
Managed the team in delivering the art quality to meet the Clients expectations.
Here I worked for Farm story2, Restaurant story and skplanet.
As a Senior Character Artist worked on many Art outsourcing projects.Individually handled the pilot works and guided the team in delivering the better quality output.
Major projects we worked for Charlx and Ngmoco .